Jandurvek
Jandurvek AR Gaming Education
Augmented reality in gaming — visual study
Jandurvek Research Journal

AR in Gaming — Field Notes

Peer-reviewed articles, instructor observations, and annotated references on augmented reality in gaming. Sourced from active researchers and attributed to real authors — not summaries, not rewrites.

334 Verified Reviews
4.6/5 Average Rating
38+ Published Articles
12+ Contributing Authors

Augmented reality in games is not a feature layer on top of existing design — it restructures the relationship between the player's body, the physical space around them, and the authored game world. That restructuring is what makes it worth studying seriously.

Oksana Havryliuk, AR Systems Researcher, Jandurvek Academic Board Editorial Position

About this journal

Jandurvek has maintained this publication since 2016 as a reference point for students and instructors working through the AR in gaming curriculum. Every article is attributed, sourced, and reviewed before publication.

About the organization

Peer attribution

No anonymous submissions. Every article carries the author's name, institutional affiliation, and a brief methodology note so readers can evaluate the source directly.

Scope discipline

Articles stay within the intersection of AR technology and interactive game design. Adjacent topics — VR, mixed reality hardware specs, or general game theory — are out of scope.

Instructor use

Instructors on the platform assign specific articles as reading within individual and group sessions. The journal functions as a structured reference, not a content feed.

Update cadence

New articles appear when research warrants it — roughly every 6 to 8 weeks. The goal is quality over volume, so older articles are revised when the field moves rather than replaced.

Contact the editorial team